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Hands-On Reinforcement Learning for Games

Implementing self-learning agents in games using artificial intelligence techniques

Hands-On Reinforcement Learning for Games cover

Who this is for

Game developers exploring agents that learn through interaction and rewards.

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Published in 2020. Libraries, services, and APIs may have changed since this edition; check current documentation when running its examples.

Publisher
Packt
Topic
Machine learning
Published
2020
ISBN
9781839214936