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Packt · Published
Hands-On Reinforcement Learning for Games
Implementing self-learning agents in games using artificial intelligence techniques

Who this is for
Game developers exploring agents that learn through interaction and rewards.
Explore the book
Visit the publisher or retailer for the full contents, available formats, and current edition details.
Published in 2020. Libraries, services, and APIs may have changed since this edition; check current documentation when running its examples.
- Publisher
- Packt
- Topic
- Machine learning
- Published
- 2020
- ISBN
- 9781839214936